commit | 5497aad24034ff797de11fceffe7882065b756a0 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Oct 08 10:16:27 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 08 10:16:27 2021 +0000 |
tree | 063ec08b81c83846a3747527281b4e900d29a9f9 | |
parent | a1e0aff8b8e24b0c44cdaa760c6575ae4d63e027 [diff] |
Improve validation errors for ShaderModule Bug: dawn:563 Change-Id: I3c0809742f87517456fd8a5f7645005af636fa75 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65801 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.