commit | 549fa71c8d00c627769413a36c24567a0c761df1 | [log] [tgz] |
---|---|---|
author | Maksim Sisov <msisov@igalia.com> | Wed Jan 25 19:32:15 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 25 19:32:15 2023 +0000 |
tree | f2df13f96138a4d78f73dfbbe049394350a6ea97 | |
parent | 186fdaf815a040344daa38b47bd383acb5586e46 [diff] |
remove use_system_libwayland It's removed from swiftshader in [1] [1] https://swiftshader-review.googlesource.com/c/SwiftShader/+/70408 Bug: chromium:1385736 Change-Id: I6f314eca86407f7ee452d89979a3ce6c3664d819 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114500 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.