|  | #version 310 es | 
|  |  | 
|  |  | 
|  | struct Inner { | 
|  | float scalar_f32; | 
|  | int scalar_i32; | 
|  | uint scalar_u32; | 
|  | uint tint_pad_0; | 
|  | vec2 vec2_f32; | 
|  | ivec2 vec2_i32; | 
|  | uvec2 vec2_u32; | 
|  | uint tint_pad_1; | 
|  | uint tint_pad_2; | 
|  | vec3 vec3_f32; | 
|  | uint tint_pad_3; | 
|  | ivec3 vec3_i32; | 
|  | uint tint_pad_4; | 
|  | uvec3 vec3_u32; | 
|  | uint tint_pad_5; | 
|  | vec4 vec4_f32; | 
|  | ivec4 vec4_i32; | 
|  | uvec4 vec4_u32; | 
|  | mat2 mat2x2_f32; | 
|  | mat2x3 mat2x3_f32; | 
|  | mat2x4 mat2x4_f32; | 
|  | mat3x2 mat3x2_f32; | 
|  | uint tint_pad_6; | 
|  | uint tint_pad_7; | 
|  | mat3 mat3x3_f32; | 
|  | mat3x4 mat3x4_f32; | 
|  | mat4x2 mat4x2_f32; | 
|  | mat4x3 mat4x3_f32; | 
|  | mat4 mat4x4_f32; | 
|  | vec3 arr2_vec3_f32[2]; | 
|  | }; | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer S_1_ssbo { | 
|  | Inner arr[]; | 
|  | } sb; | 
|  | void tint_store_and_preserve_padding_3(uint target_indices[1], vec3 value_param[2]) { | 
|  | { | 
|  | uint v = 0u; | 
|  | v = 0u; | 
|  | while(true) { | 
|  | uint v_1 = v; | 
|  | if ((v_1 >= 2u)) { | 
|  | break; | 
|  | } | 
|  | sb.arr[target_indices[0u]].arr2_vec3_f32[v_1] = value_param[v_1]; | 
|  | { | 
|  | v = (v_1 + 1u); | 
|  | } | 
|  | continue; | 
|  | } | 
|  | } | 
|  | } | 
|  | void tint_store_and_preserve_padding_2(uint target_indices[1], mat4x3 value_param) { | 
|  | sb.arr[target_indices[0u]].mat4x3_f32[0u] = value_param[0u]; | 
|  | sb.arr[target_indices[0u]].mat4x3_f32[1u] = value_param[1u]; | 
|  | sb.arr[target_indices[0u]].mat4x3_f32[2u] = value_param[2u]; | 
|  | sb.arr[target_indices[0u]].mat4x3_f32[3u] = value_param[3u]; | 
|  | } | 
|  | void tint_store_and_preserve_padding_1(uint target_indices[1], mat3 value_param) { | 
|  | sb.arr[target_indices[0u]].mat3x3_f32[0u] = value_param[0u]; | 
|  | sb.arr[target_indices[0u]].mat3x3_f32[1u] = value_param[1u]; | 
|  | sb.arr[target_indices[0u]].mat3x3_f32[2u] = value_param[2u]; | 
|  | } | 
|  | void tint_store_and_preserve_padding(uint target_indices[1], mat2x3 value_param) { | 
|  | sb.arr[target_indices[0u]].mat2x3_f32[0u] = value_param[0u]; | 
|  | sb.arr[target_indices[0u]].mat2x3_f32[1u] = value_param[1u]; | 
|  | } | 
|  | void tint_symbol_inner(uint idx) { | 
|  | uint v_2 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_2].scalar_f32 = 0.0f; | 
|  | uint v_3 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_3].scalar_i32 = 0; | 
|  | uint v_4 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_4].scalar_u32 = 0u; | 
|  | uint v_5 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_5].vec2_f32 = vec2(0.0f); | 
|  | uint v_6 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_6].vec2_i32 = ivec2(0); | 
|  | uint v_7 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_7].vec2_u32 = uvec2(0u); | 
|  | uint v_8 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_8].vec3_f32 = vec3(0.0f); | 
|  | uint v_9 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_9].vec3_i32 = ivec3(0); | 
|  | uint v_10 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_10].vec3_u32 = uvec3(0u); | 
|  | uint v_11 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_11].vec4_f32 = vec4(0.0f); | 
|  | uint v_12 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_12].vec4_i32 = ivec4(0); | 
|  | uint v_13 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_13].vec4_u32 = uvec4(0u); | 
|  | uint v_14 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_14].mat2x2_f32 = mat2(vec2(0.0f), vec2(0.0f)); | 
|  | tint_store_and_preserve_padding(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), mat2x3(vec3(0.0f), vec3(0.0f))); | 
|  | uint v_15 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_15].mat2x4_f32 = mat2x4(vec4(0.0f), vec4(0.0f)); | 
|  | uint v_16 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_16].mat3x2_f32 = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)); | 
|  | tint_store_and_preserve_padding_1(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f))); | 
|  | uint v_17 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_17].mat3x4_f32 = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); | 
|  | uint v_18 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_18].mat4x2_f32 = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); | 
|  | tint_store_and_preserve_padding_2(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f))); | 
|  | uint v_19 = min(idx, (uint(sb.arr.length()) - 1u)); | 
|  | sb.arr[v_19].mat4x4_f32 = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); | 
|  | tint_store_and_preserve_padding_3(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), vec3[2](vec3(0.0f), vec3(0.0f))); | 
|  | } | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | tint_symbol_inner(gl_LocalInvocationIndex); | 
|  | } |