commit | 54ad6448697e6c6da09eceabfae93f1c234bbc0e | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Mon Oct 21 12:27:07 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 21 12:27:07 2024 +0000 |
tree | 1081ec6483e0c5a979847e4e3d8077350a1d4aed | |
parent | ecf224df05e711fe7009fbd76840301fb82bde1a [diff] |
D3D12: Always build with D3D12_FEATURE_DATA_D3D12_OPTIONS13 This patch removes the macro around the check of `D3D12_FEATURE_DATA_D3D12_OPTIONS13` as now Windows 11 SDK version 22621 is required to build Dawn, which always includes this struct. Bug: chromium:40643086 Change-Id: I189711f2af6dc4e5530a0da7676255b9afdce7b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211614 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.