Roll ANGLE from 2106fef4832d to 9464aca6502c (17 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2106fef4832d..9464aca6502c

2026-06-17 syoussefi@chromium.org Use uintptr_t instead of GLintptr for vertex binding offsets
2026-06-16 timvp@google.com Skip TF checkBufferSpaceForDraw check if GS/TS active
2026-06-16 bsheedy@chromium.org Remove legacy Android/arm64/Release test specs
2026-06-16 abdolrashidi@google.com Skip another failing X11 test blocking CQ
2026-06-16 senorblanco@chromium.org Modify validation of depth/stencil feedback loops
2026-06-16 hoyeon.lim@samsung.com Tests: Modify the cpu instruction count metric.
2026-06-16 bsheedy@chromium.org Switch Android/arm64/Release to Starlark tests
2026-06-16 bsheedy@chromium.org Remove legacy Mac/x64/Release test specs
2026-06-16 bsheedy@chromium.org Switch M2 tester to test trigger CAS
2026-06-16 rafael.cintron@microsoft.com Enable allowClearForRobustResourceInit for QC D3D11
2026-06-16 b.schade@samsung.com Add geometry and tess point_size extension checks
2026-06-16 bsheedy@chromium.org Switch Mac/x64/Release to Starlark tests
2026-06-16 cnorthrop@google.com Vulkan: Handle incomplete 2DMultisampleArray textures
2026-06-16 geofflang@chromium.org Handle bufSize of 0 when querying XFB varyings.
2026-06-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 9d6cf7c666da to e5233e15a0ea (14 revisions)
2026-06-16 kkinnunen@apple.com Require robustness for IncompleteStrideForLastVertex
2026-06-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 51b871738ffa to b3652d124748 (245 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,senorblanco@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: senorblanco@google.com
Change-Id: Ifc2ec0eada6d3b5d7d17253c0d810bd9a11ec899
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/317355
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: a8d0bb4255afee915edf0468001ca39f4c7e9481
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.