| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d/QueueD3D.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/WaitAnySystemEvent.h" |
| |
| namespace dawn::native::d3d { |
| |
| Queue::~Queue() = default; |
| |
| ResultOrError<bool> Queue::WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) { |
| ExecutionSerial completedSerial = GetCompletedCommandSerial(); |
| if (serial <= completedSerial) { |
| return true; |
| } |
| |
| auto sharedReceiver = GetOrCreateSystemEventReceiver(serial); |
| |
| bool ready = false; |
| std::array<std::pair<const dawn::native::SystemEventReceiver&, bool*>, 1> events{ |
| {{sharedReceiver->receiver, &ready}}}; |
| DAWN_ASSERT(serial <= GetLastSubmittedCommandSerial()); |
| bool didComplete = WaitAnySystemEvent(events.begin(), events.end(), timeout); |
| if (didComplete) { |
| // Clear out everything up to this serial since they are all complete now. |
| mSystemEventReceivers->ClearUpTo(serial); |
| } |
| return didComplete; |
| } |
| |
| Ref<SharedSystemEventReceiver> Queue::GetOrCreateSystemEventReceiver( |
| ExecutionSerial completionSerial) { |
| return mSystemEventReceivers.Use([&](auto receivers) { |
| if (auto* receiver = receivers->FindOne(completionSerial)) { |
| return *receiver; |
| } |
| |
| if (completionSerial <= GetCompletedCommandSerial()) { |
| return AcquireRef( |
| new SharedSystemEventReceiver(SystemEventReceiver::CreateAlreadySignaled())); |
| } |
| |
| HANDLE fenceEvent = |
| ::CreateEvent(nullptr, /*bManualReset=*/true, /*bInitialState=*/false, nullptr); |
| DAWN_CHECK(fenceEvent != nullptr); |
| SetEventOnCompletion(completionSerial, fenceEvent); |
| |
| // Make a boxed SystemEventReceiver and enqueue it into the list of receivers. |
| auto sharedReceiver = AcquireRef( |
| new SharedSystemEventReceiver(SystemEventReceiver(SystemHandle::Acquire(fenceEvent)))); |
| receivers->Enqueue(sharedReceiver, completionSerial); |
| return sharedReceiver; |
| }); |
| } |
| |
| } // namespace dawn::native::d3d |