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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d/QueueD3D.h"
#include <utility>
#include "dawn/native/WaitAnySystemEvent.h"
namespace dawn::native::d3d {
Queue::~Queue() = default;
ResultOrError<bool> Queue::WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) {
ExecutionSerial completedSerial = GetCompletedCommandSerial();
if (serial <= completedSerial) {
return true;
}
auto sharedReceiver = GetOrCreateSystemEventReceiver(serial);
bool ready = false;
std::array<std::pair<const dawn::native::SystemEventReceiver&, bool*>, 1> events{
{{sharedReceiver->receiver, &ready}}};
DAWN_ASSERT(serial <= GetLastSubmittedCommandSerial());
bool didComplete = WaitAnySystemEvent(events.begin(), events.end(), timeout);
if (didComplete) {
// Clear out everything up to this serial since they are all complete now.
mSystemEventReceivers->ClearUpTo(serial);
}
return didComplete;
}
Ref<SharedSystemEventReceiver> Queue::GetOrCreateSystemEventReceiver(
ExecutionSerial completionSerial) {
return mSystemEventReceivers.Use([&](auto receivers) {
if (auto* receiver = receivers->FindOne(completionSerial)) {
return *receiver;
}
if (completionSerial <= GetCompletedCommandSerial()) {
return AcquireRef(
new SharedSystemEventReceiver(SystemEventReceiver::CreateAlreadySignaled()));
}
HANDLE fenceEvent =
::CreateEvent(nullptr, /*bManualReset=*/true, /*bInitialState=*/false, nullptr);
DAWN_CHECK(fenceEvent != nullptr);
SetEventOnCompletion(completionSerial, fenceEvent);
// Make a boxed SystemEventReceiver and enqueue it into the list of receivers.
auto sharedReceiver = AcquireRef(
new SharedSystemEventReceiver(SystemEventReceiver(SystemHandle::Acquire(fenceEvent))));
receivers->Enqueue(sharedReceiver, completionSerial);
return sharedReceiver;
});
}
} // namespace dawn::native::d3d