commit | 554f20a9e6e2277fde707daaaca8954d1d32cc35 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Nov 13 10:03:37 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 13 10:03:37 2023 +0000 |
tree | 95700a4f90aa0df21851deb927e5e7f0936bb8c5 | |
parent | a54554a52ad83c193121115e7efe3fca21a76944 [diff] |
dawn.node: Fix GPUTexture/Buffer.usage getter. Bug: None Change-Id: I8538cf862a2e1164ea8c801ceccc65c31114c2fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159784 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.