float3 tint_trunc(float3 param_0) { | |
return param_0 < 0 ? ceil(param_0) : floor(param_0); | |
} | |
float3 tint_float_mod(float3 lhs, float3 rhs) { | |
return (lhs - (tint_trunc((lhs / rhs)) * rhs)); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
const float3 a = float3(1.0f, 2.0f, 3.0f); | |
const float3 b = float3(4.0f, 5.0f, 6.0f); | |
const float3 r = tint_float_mod(a, b); | |
return; | |
} |