commit | 556f960f44690b3b808c779c08b44d48d4292925 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Tue Jan 28 01:59:18 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 28 01:59:18 2025 -0800 |
tree | 015d5b281d787b0eb03d289d4ad5584ae133ee78 | |
parent | 6b0b9d43e15cd0baec3d53508a919964571f4a6c [diff] |
Roll DirectX Shader Compiler from bf24b7436654 to ef1472a14a0d (2 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/bf24b7436654..ef1472a14a0d 2025-01-27 grroth@microsoft.com Fix and/or intrinsics with non-int parameters (cp to 1.8.2502) (#7091) 2025-01-27 grroth@microsoft.com Use UMad for dot products on uint vectors (#7059) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: lokokung@google.com Change-Id: I07a85dc042a5340d64179ae385d35797fa5990cb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/223416 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.