| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureStore_a0f96e(texture2d_array<float, access::write> tint_symbol) { | |
| tint_symbol.write(float4(1.0f), uint2(uint2(1u)), 1u); | |
| } | |
| fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) { | |
| textureStore_a0f96e(tint_symbol_1); | |
| return; | |
| } | |
| kernel void compute_main(texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) { | |
| textureStore_a0f96e(tint_symbol_2); | |
| return; | |
| } | |