| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0; | |
| void textureStore_e0b666() { | |
| imageStore(arg_0, ivec2(1, 0), vec4(1.0f).zyxw); | |
| } | |
| void main() { | |
| textureStore_e0b666(); | |
| } | |
| #version 310 es | |
| layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0; | |
| void textureStore_e0b666() { | |
| imageStore(arg_0, ivec2(1, 0), vec4(1.0f).zyxw); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_e0b666(); | |
| } |