| #version 310 es | |
| layout(binding = 2, r32i) uniform highp iimage2D tex; | |
| void foo() { | |
| { | |
| int i = 0; | |
| while(true) { | |
| if ((i < 3)) { | |
| } else { | |
| break; | |
| } | |
| { | |
| imageStore(tex, ivec2(0), ivec4(0)); | |
| } | |
| continue; | |
| } | |
| } | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| } |