| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/ast/texture.h" |
| |
| #include "src/ast/alias.h" |
| #include "src/ast/array.h" |
| #include "src/ast/bool.h" |
| #include "src/ast/f32.h" |
| #include "src/ast/i32.h" |
| #include "src/ast/matrix.h" |
| #include "src/ast/pointer.h" |
| #include "src/ast/sampler.h" |
| #include "src/ast/struct.h" |
| #include "src/ast/test_helper.h" |
| #include "src/ast/u32.h" |
| #include "src/ast/vector.h" |
| |
| namespace tint { |
| namespace ast { |
| namespace { |
| |
| using AstTextureTypeTest = TestHelper; |
| |
| TEST_F(AstTextureTypeTest, IsTextureArray) { |
| EXPECT_EQ(false, IsTextureArray(TextureDimension::kNone)); |
| EXPECT_EQ(false, IsTextureArray(TextureDimension::k1d)); |
| EXPECT_EQ(false, IsTextureArray(TextureDimension::k2d)); |
| EXPECT_EQ(true, IsTextureArray(TextureDimension::k2dArray)); |
| EXPECT_EQ(false, IsTextureArray(TextureDimension::k3d)); |
| EXPECT_EQ(false, IsTextureArray(TextureDimension::kCube)); |
| EXPECT_EQ(true, IsTextureArray(TextureDimension::kCubeArray)); |
| } |
| |
| TEST_F(AstTextureTypeTest, NumCoordinateAxes) { |
| EXPECT_EQ(0, NumCoordinateAxes(TextureDimension::kNone)); |
| EXPECT_EQ(1, NumCoordinateAxes(TextureDimension::k1d)); |
| EXPECT_EQ(2, NumCoordinateAxes(TextureDimension::k2d)); |
| EXPECT_EQ(2, NumCoordinateAxes(TextureDimension::k2dArray)); |
| EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::k3d)); |
| EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::kCube)); |
| EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::kCubeArray)); |
| } |
| |
| } // namespace |
| } // namespace ast |
| } // namespace tint |