bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic | |
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0)); | |
^^^^^^^^^^^ | |
Texture2D<uint4> Src : register(t0, space0); | |
RWTexture2D<uint4> Dst : register(u1, space0); | |
[numthreads(1, 1, 1)] | |
void main() { | |
uint4 srcValue = uint4(0u, 0u, 0u, 0u); | |
const uint4 x_22 = Src.Load(int3(0, 0, 0)); | |
srcValue = x_22; | |
const uint x_24 = srcValue.x; | |
const uint x_25 = (x_24 + 1u); | |
Dst[int2(0, 0)] = srcValue.xxxx; | |
return; | |
} |