| intrinsics/gen/textureLoad/8e5032.wgsl:29:24 warning: use of deprecated intrinsic |
| var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1); |
| ^^^^^^^^^^^ |
| |
| Texture2DArray<uint4> arg_0 : register(t0, space1); |
| |
| void textureLoad_8e5032() { |
| uint4 res = arg_0.Load(int4(0, 0, 1, 0)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| textureLoad_8e5032(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| textureLoad_8e5032(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureLoad_8e5032(); |
| return; |
| } |