Implement a glCopyImageSubData() workaround for OpenGL ES 3.1
This implementation uses glBlitFramebuffer().
Bug: dawn:638
Change-Id: I4ff62967c815a7e4b04348930539b27bddf44580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38145
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index 0b07b87..942a2ab 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -780,11 +780,50 @@
} else {
dstTexture->EnsureSubresourceContentInitialized(dstRange);
}
- gl.CopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(),
- src.mipLevel, src.origin.x, src.origin.y, src.origin.z,
- dstTexture->GetHandle(), dstTexture->GetGLTarget(),
- dst.mipLevel, dst.origin.x, dst.origin.y, dst.origin.z,
- copySize.width, copySize.height, copy->copySize.depth);
+ if (gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2)) {
+ gl.CopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(),
+ src.mipLevel, src.origin.x, src.origin.y, src.origin.z,
+ dstTexture->GetHandle(), dstTexture->GetGLTarget(),
+ dst.mipLevel, dst.origin.x, dst.origin.y, dst.origin.z,
+ copySize.width, copySize.height, copy->copySize.depth);
+ } else {
+ GLuint readFBO = 0, drawFBO = 0;
+ gl.GenFramebuffers(1, &readFBO);
+ gl.GenFramebuffers(1, &drawFBO);
+ gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO);
+ gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO);
+ gl.Disable(GL_SCISSOR_TEST);
+ for (uint32_t layer = 0; layer < copy->copySize.depth; ++layer) {
+ if (srcTexture->GetArrayLayers() == 1) {
+ gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ srcTexture->GetGLTarget(),
+ srcTexture->GetHandle(), src.mipLevel);
+ } else {
+ gl.FramebufferTextureLayer(
+ GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ srcTexture->GetHandle(), static_cast<GLint>(src.mipLevel),
+ static_cast<GLint>(src.origin.z + layer));
+ }
+ if (dstTexture->GetArrayLayers() == 1) {
+ gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ dstTexture->GetGLTarget(),
+ dstTexture->GetHandle(), dst.mipLevel);
+ } else {
+ gl.FramebufferTextureLayer(
+ GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ dstTexture->GetHandle(), static_cast<GLint>(dst.mipLevel),
+ static_cast<GLint>(dst.origin.z + layer));
+ }
+ gl.BlitFramebuffer(
+ src.origin.x, src.origin.y, src.origin.x + copySize.width,
+ src.origin.y + copySize.height, dst.origin.x, dst.origin.y,
+ dst.origin.x + copySize.width, dst.origin.y + copySize.height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+ gl.Enable(GL_SCISSOR_TEST);
+ gl.DeleteFramebuffers(1, &readFBO);
+ gl.DeleteFramebuffers(1, &drawFBO);
+ }
break;
}