blob: 362103410846bd76e48deeddaa885aef8511d810 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
two:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec2<f32>, read_write> = var
%d:ptr<function, f32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u
%7:i32 = load %6
%8:vec2<i32> = construct %7, 3i
%9:vec2<f32> = ldexp vec2<f32>(0.10000000149011611938f), %8
%10:vec2<f32> = acos %9
store %v, %10
%11:vec2<f32> = load %v
%12:f32 = distance %11, vec2<f32>(1.15927994251251220703f, 0.64349997043609619141f)
store %d, %12
%13:f32 = load %d
%14:bool = lt %13, 0.00999999977648258209f
if %14 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%16:void = call %main_1
%17:vec4<f32> = load %x_GLF_color
%18:main_out = construct %17
ret %18
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************