blob: 6e6ecf5d9f38905625050d82a96d84a96b31106e [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%v0:ptr<function, vec2<f32>, read_write> = var
%v1:ptr<function, vec2<f32>, read_write> = var
%7:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%8:f32 = load %7
%x_37:f32 = let %8
%10:vec2<f32> = construct %x_37, 3.79999995231628417969f
store %v0, %10
%11:vec2<f32> = load %v0
%x_39:vec2<f32> = let %11
%13:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%14:f32 = load %13
%x_43:f32 = let %14
%16:vec2<f32> = sub %x_39, vec2<f32>(1.0f)
%17:vec2<f32> = construct %x_43, %x_43
%18:vec2<f32> = clamp %16, vec2<f32>(0.0f), %17
store %v1, %18
%19:vec2<f32> = load %v1
%x_47:vec2<f32> = let %19
%21:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%22:f32 = load %21
%x_49:f32 = let %22
%24:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%25:f32 = load %24
%x_51:f32 = let %25
%27:vec2<f32> = construct %x_49, %x_51
%28:vec2<bool> = eq %x_47, %27
%29:bool = all %28
if %29 [t: $B3, f: $B4] { # if_1
$B3: { # true
%30:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%31:i32 = load %30
%x_59:i32 = let %31
%33:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%34:i32 = load %33
%x_62:i32 = let %34
%36:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%37:i32 = load %36
%x_65:i32 = let %37
%39:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%40:i32 = load %39
%x_68:i32 = let %40
%42:f32 = convert %x_59
%43:f32 = let %42
%44:f32 = convert %x_62
%45:f32 = let %44
%46:f32 = convert %x_65
%47:f32 = let %46
%48:f32 = convert %x_68
%49:vec4<f32> = construct %43, %45, %47, %48
store %x_GLF_color, %49
exit_if # if_1
}
$B4: { # false
%50:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%51:i32 = load %50
%x_72:i32 = let %51
%53:f32 = convert %x_72
%x_73:f32 = let %53
%55:vec4<f32> = construct %x_73, %x_73, %x_73, %x_73
store %x_GLF_color, %55
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%57:void = call %main_1
%58:vec4<f32> = load %x_GLF_color
%59:main_out = construct %58
ret %59
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************