blob: 784016fc2093fc50d3fd00e6d0251f5d0efde8dc [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():i32 {
$B2: {
%i:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%6:i32 = load %5
%x_53:i32 = let %6
store %i, %x_53
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%8:i32 = load %i
%x_58:i32 = let %8
%10:i32 = add %x_58, 1i
store %i, %10
if true [t: $B5] { # if_1
$B5: { # true
if true [t: $B6] { # if_2
$B6: { # true
%11:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%12:i32 = load %11
%x_65:i32 = let %12
ret %x_65
}
}
exit_if # if_1
}
}
continue # -> $B4
}
$B4: { # continuing
%14:i32 = load %i
%x_66:i32 = let %14
%16:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%17:i32 = load %16
%x_68:i32 = let %17
%19:bool = lt %x_66, %x_68
%20:bool = eq %19, false
break_if %20 # -> [t: exit_loop loop_1, f: $B3]
}
}
%21:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%22:i32 = load %21
%x_71:i32 = let %22
ret %x_71
}
}
%main_1 = func():void {
$B7: {
%25:i32 = call %func_
%x_27:i32 = let %25
%27:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%28:i32 = load %27
%x_29:i32 = let %28
%30:bool = eq %x_27, %x_29
if %30 [t: $B8, f: $B9] { # if_3
$B8: { # true
%31:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%32:i32 = load %31
%x_35:i32 = let %32
%34:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%35:i32 = load %34
%x_38:i32 = let %35
%37:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%38:i32 = load %37
%x_41:i32 = let %38
%40:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%41:i32 = load %40
%x_44:i32 = let %41
%43:f32 = convert %x_35
%44:f32 = let %43
%45:f32 = convert %x_38
%46:f32 = let %45
%47:f32 = convert %x_41
%48:f32 = let %47
%49:f32 = convert %x_44
%50:vec4<f32> = construct %44, %46, %48, %49
store %x_GLF_color, %50
exit_if # if_3
}
$B9: { # false
%51:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%52:i32 = load %51
%x_48:i32 = let %52
%54:f32 = convert %x_48
%x_49:f32 = let %54
%56:vec4<f32> = construct %x_49, %x_49, %x_49, %x_49
store %x_GLF_color, %56
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%58:void = call %main_1
%59:vec4<f32> = load %x_GLF_color
%60:main_out = construct %59
ret %60
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************