blob: 4f5b1519e79aa1e0ec7d096c570f14d3e75fe059 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
store %f, 1.0f
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%5:f32 = load %f
%6:ptr<uniform, f32, read> = access %x_6, 0u
%7:f32 = load %6
%8:f32 = add %5, %7
store %f, %8
continue # -> $B4
}
$B4: { # continuing
%9:f32 = load %f
%x_34:f32 = let %9
%11:ptr<uniform, f32, read> = access %x_6, 0u
%12:f32 = load %11
%x_36:f32 = let %12
%14:f32 = add 9.0f, %x_36
%15:f32 = clamp %x_34, 8.0f, %14
%16:bool = gt 10.0f, %15
%17:bool = eq %16, false
break_if %17 # -> [t: exit_loop loop_1, f: $B3]
}
}
%18:f32 = load %f
%19:bool = eq %18, 10.0f
if %19 [t: $B5, f: $B6] { # if_1
$B5: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B6: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B7: {
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************