blob: e983a7e769e68b84c8e635e4f66b18698a4faa00 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) {
v1:vec2<f32> @offset(0)
}
strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
S = struct @align(4) {
data:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%continue_execution:ptr<private, bool, read_write> = var, true
}
%func_struct_S_i11_ = func(%s:ptr<function, S, read_write>):void {
$B2: {
%7:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%8:f32 = load_vector_element %7, 0u
%9:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%10:f32 = load_vector_element %9, 1u
%11:bool = gt %8, %10
if %11 [t: $B3] { # if_1
$B3: { # true
ret
}
}
%12:ptr<function, i32, read_write> = access %s, 0u
%13:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%14:i32 = load %13
store %12, %14
ret
}
}
%main_1 = func():void {
$B4: {
%i:ptr<function, i32, read_write> = var
%arr:ptr<function, array<S, 3>, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%param:ptr<function, S, read_write> = var
%j:ptr<function, i32, read_write> = var
%x_132:ptr<function, bool, read_write> = var
%x_133:ptr<function, bool, read_write> = var
%x_142:ptr<function, bool, read_write> = var
%x_143:ptr<function, bool, read_write> = var
%25:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%26:i32 = load %25
store %i, %26
loop [b: $B5, c: $B6] { # loop_1
$B5: { # body
%27:i32 = load %i
%28:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%29:i32 = load %28
%30:bool = lt %27, %29
if %30 [t: $B7, f: $B8] { # if_2
$B7: { # true
exit_if # if_2
}
$B8: { # false
exit_loop # loop_1
}
}
%31:i32 = load %i
%x_56:i32 = let %31
%33:ptr<function, i32, read_write> = access %arr, %x_56, 0u
%34:i32 = load %i
store %33, %34
continue # -> $B6
}
$B6: { # continuing
%35:i32 = load %i
%36:i32 = add %35, 1i
store %i, %36
next_iteration # -> $B5
}
}
%37:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%38:i32 = load %37
store %i_1, %38
loop [b: $B9, c: $B10] { # loop_2
$B9: { # body
%39:i32 = load %i_1
%40:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%41:i32 = load %40
%42:bool = lt %39, %41
if %42 [t: $B11, f: $B12] { # if_3
$B11: { # true
exit_if # if_3
}
$B12: { # false
exit_loop # loop_2
}
}
%43:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%44:f32 = load_vector_element %43, 0u
%45:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%46:f32 = load_vector_element %45, 1u
%47:bool = gt %44, %46
if %47 [t: $B13] { # if_4
$B13: { # true
exit_loop # loop_2
}
}
%48:i32 = load %i_1
%49:ptr<function, i32, read_write> = access %arr, %48, 0u
%50:i32 = load %49
%51:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%52:i32 = load %51
%53:bool = eq %50, %52
if %53 [t: $B14, f: $B15] { # if_5
$B14: { # true
%54:i32 = load %i_1
%x_88:i32 = let %54
%56:i32 = load %i_1
%57:ptr<function, S, read_write> = access %arr, %56
%58:S = load %57
store %param, %58
%59:void = call %func_struct_S_i11_, %param
%60:ptr<function, S, read_write> = access %arr, %x_88
%61:S = load %param
store %60, %61
exit_if # if_5
}
$B15: { # false
%62:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%63:i32 = load %62
store %j, %63
loop [b: $B16, c: $B17] { # loop_3
$B16: { # body
%64:i32 = load %j
%65:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%66:i32 = load %65
%67:bool = lt %64, %66
if %67 [t: $B18, f: $B19] { # if_6
$B18: { # true
exit_if # if_6
}
$B19: { # false
exit_loop # loop_3
}
}
%68:i32 = load %j
%69:ptr<function, i32, read_write> = access %arr, %68, 0u
%70:i32 = load %69
%71:ptr<uniform, i32, read> = access %x_10, 0u, 4i, 0u
%72:i32 = load %71
%73:bool = gt %70, %72
if %73 [t: $B20] { # if_7
$B20: { # true
store %continue_execution, false
exit_if # if_7
}
}
continue # -> $B17
}
$B17: { # continuing
%74:i32 = load %j
%75:i32 = add %74, 1i
store %j, %75
next_iteration # -> $B16
}
}
exit_if # if_5
}
}
continue # -> $B10
}
$B10: { # continuing
%76:i32 = load %i_1
%77:i32 = add %76, 1i
store %i_1, %77
next_iteration # -> $B9
}
}
%78:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%79:i32 = load %78
%80:ptr<function, i32, read_write> = access %arr, %79, 0u
%81:i32 = load %80
%82:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%83:i32 = load %82
%84:bool = eq %81, %83
%x_123:bool = let %84
store %x_133, %x_123
if %x_123 [t: $B21] { # if_8
$B21: { # true
%86:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%87:i32 = load %86
%88:ptr<function, i32, read_write> = access %arr, %87, 0u
%89:i32 = load %88
%90:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%91:i32 = load %90
%92:bool = eq %89, %91
store %x_132, %92
%93:bool = load %x_132
store %x_133, %93
exit_if # if_8
}
}
%94:bool = load %x_133
store %x_143, %94
%95:bool = load %x_133
if %95 [t: $B22] { # if_9
$B22: { # true
%96:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%97:i32 = load %96
%98:ptr<function, i32, read_write> = access %arr, %97, 0u
%99:i32 = load %98
%100:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%101:i32 = load %100
%102:bool = eq %99, %101
store %x_142, %102
%103:bool = load %x_142
store %x_143, %103
exit_if # if_9
}
}
%104:bool = load %x_143
if %104 [t: $B23, f: $B24] { # if_10
$B23: { # true
%105:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%106:i32 = load %105
%107:f32 = convert %106
%108:f32 = let %107
%109:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%110:i32 = load %109
%111:f32 = convert %110
%112:f32 = let %111
%113:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%114:i32 = load %113
%115:f32 = convert %114
%116:f32 = let %115
%117:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%118:i32 = load %117
%119:f32 = convert %118
%120:vec4<f32> = construct %108, %112, %116, %119
store %x_GLF_color, %120
exit_if # if_10
}
$B24: { # false
%121:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%122:i32 = load %121
%123:f32 = convert %122
%124:vec4<f32> = construct %123
store %x_GLF_color, %124
exit_if # if_10
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B25: {
%126:void = call %main_1
%127:vec4<f32> = load %x_GLF_color
%128:main_out = construct %127
%129:bool = load %continue_execution
%130:bool = eq %129, false
if %130 [t: $B26] { # if_11
$B26: { # true
terminate_invocation
}
}
ret %128
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************