blob: 2146d61602650b02dc07e8dc4b8cf8a358252ad2 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%idx:ptr<function, i32, read_write> = var
%a:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<strided_arr, 2>, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%8:i32 = load %7
%x_27:i32 = let %8
%10:u32 = bitcast %x_27
%11:u32 = and %10, 31u
%12:i32 = shl 1i, %11
store %idx, %12
%13:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%14:i32 = load %13
%x_30:i32 = let %14
%16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%17:i32 = load %16
%x_32:i32 = let %17
%19:i32 = load %idx
%x_34:i32 = let %19
%21:strided_arr = construct %x_30
%22:strided_arr = let %21
%23:strided_arr = construct %x_32
%24:array<strided_arr, 2> = construct %22, %23
store %indexable, %24
%25:ptr<function, i32, read_write> = access %indexable, %x_34, 0u
%26:i32 = load %25
%x_36:i32 = let %26
store %a, %x_36
%28:i32 = load %a
%x_37:i32 = let %28
%30:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%31:i32 = load %30
%x_39:i32 = let %31
%33:bool = eq %x_37, %x_39
if %33 [t: $B3, f: $B4] { # if_1
$B3: { # true
%34:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%35:i32 = load %34
%x_45:i32 = let %35
%37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%38:i32 = load %37
%x_48:i32 = let %38
%40:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%41:i32 = load %40
%x_51:i32 = let %41
%43:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%44:i32 = load %43
%x_54:i32 = let %44
%46:f32 = convert %x_45
%47:f32 = let %46
%48:f32 = convert %x_48
%49:f32 = let %48
%50:f32 = convert %x_51
%51:f32 = let %50
%52:f32 = convert %x_54
%53:vec4<f32> = construct %47, %49, %51, %52
store %x_GLF_color, %53
exit_if # if_1
}
$B4: { # false
%54:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%55:i32 = load %54
%x_58:i32 = let %55
%57:f32 = convert %x_58
%x_59:f32 = let %57
%59:vec4<f32> = construct %x_59, %x_59, %x_59, %x_59
store %x_GLF_color, %59
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%61:void = call %main_1
%62:vec4<f32> = load %x_GLF_color
%63:main_out = construct %62
ret %63
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************