blob: dd833ea1fb370c130df536ba143a7a26b648e157 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%6:f32 = load_vector_element %gl_FragCoord, 0u
%x_30:f32 = let %6
%8:i32 = call %tint_f32_to_i32, %x_30
%10:i32 = min 1i, %8
%11:i32 = max 1i, %10
store %a, %11
%12:i32 = load %a
%x_34:i32 = let %12
%14:bool = lt %x_34, 2i
if %14 [t: $B3, f: $B4] { # if_1
$B3: { # true
%15:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%16:i32 = load %15
%x_40:i32 = let %16
%18:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%19:i32 = load %18
%x_43:i32 = let %19
%21:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%22:i32 = load %21
%x_46:i32 = let %22
%24:f32 = convert %x_40
%25:f32 = let %24
%26:f32 = convert %x_43
%27:f32 = let %26
%28:f32 = convert %x_46
%29:vec4<f32> = construct 1.0f, %25, %27, %28
store %x_GLF_color, %29
exit_if # if_1
}
$B4: { # false
%30:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%31:i32 = load %30
%x_50:i32 = let %31
%33:f32 = convert %x_50
%x_51:f32 = let %33
%35:vec4<f32> = construct %x_51, %x_51, %x_51, %x_51
store %x_GLF_color, %35
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B5: {
store %gl_FragCoord, %gl_FragCoord_param
%38:void = call %main_1
%39:vec4<f32> = load %x_GLF_color
%40:main_out = construct %39
ret %40
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B6: {
%42:i32 = convert %value
%43:bool = gte %value, -2147483648.0f
%44:i32 = select -2147483648i, %42, %43
%45:bool = lte %value, 2147483520.0f
%46:i32 = select 2147483647i, %44, %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************