blob: c971b161541af17c07c7a9c54bbac8a08332ca6c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%c:ptr<function, f32, read_write> = var
store %a, -1.0f
store %b, 1.70000004768371582031f
%7:f32 = load %a
%x_27:f32 = let %7
%9:f32 = load %b
%x_28:f32 = let %9
%11:f32 = pow %x_27, %x_28
store %c, %11
%12:f32 = load %c
%x_30:f32 = let %12
%14:vec4<f32> = construct %x_30, %x_30, %x_30, %x_30
store %x_GLF_color, %14
%15:f32 = load %a
%x_32:f32 = let %15
%17:f32 = load %b
%x_34:f32 = let %17
%19:bool = eq %x_32, -1.0f
%20:bool = eq %x_34, 1.70000004768371582031f
%21:bool = and %19, %20
if %21 [t: $B3, f: $B4] { # if_1
$B3: { # true
%22:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%23:f32 = load %22
%x_41:f32 = let %23
%25:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%26:f32 = load %25
%x_43:f32 = let %26
%28:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%29:f32 = load %28
%x_45:f32 = let %29
%31:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%32:f32 = load %31
%x_47:f32 = let %32
%34:vec4<f32> = construct %x_41, %x_43, %x_45, %x_47
store %x_GLF_color, %34
exit_if # if_1
}
$B4: { # false
%35:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%36:f32 = load %35
%x_50:f32 = let %36
%38:vec4<f32> = construct %x_50, %x_50, %x_50, %x_50
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************