blob: c3d5ae853ab825f28b4d3a05336b8db1efc744a2 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%A:ptr<function, array<i32, 4>, read_write> = var
%x_77:ptr<function, bool, read_write> = var
%x_87:ptr<function, bool, read_write> = var
%x_97:ptr<function, bool, read_write> = var
%x_78_phi:ptr<function, bool, read_write> = var
%x_88_phi:ptr<function, bool, read_write> = var
%x_98_phi:ptr<function, bool, read_write> = var
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%13:i32 = load %12
%x_33:i32 = let %13
store %i, %x_33
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%15:i32 = load %i
%x_38:i32 = let %15
%17:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%18:i32 = load %17
%x_40:i32 = let %18
%20:bool = lt %x_38, %x_40
if %20 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%21:i32 = load %i
%x_43:i32 = let %21
%23:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%24:i32 = load %23
%x_45:i32 = let %24
%26:ptr<function, i32, read_write> = access %A, %x_43
store %26, %x_45
%27:i32 = load %i
%x_47:i32 = let %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%30:i32 = load %29
%x_50:i32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%33:i32 = load %32
%x_54:i32 = let %33
%35:i32 = mul 2i, %x_47
%36:i32 = mul 2i, %x_50
%37:i32 = max %35, %36
%38:bool = eq %37, %x_54
if %38 [t: $B7] { # if_2
$B7: { # true
%39:i32 = load %i
%x_58:i32 = let %39
%41:ptr<function, i32, read_write> = access %A, %x_58
store %41, 1i
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%42:i32 = load %i
%x_60:i32 = let %42
%44:i32 = add %x_60, 1i
store %i, %44
next_iteration # -> $B3
}
}
%45:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%46:i32 = load %45
%x_63:i32 = let %46
%48:ptr<function, i32, read_write> = access %A, %x_63
%49:i32 = load %48
%x_65:i32 = let %49
%51:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%52:i32 = load %51
%x_67:i32 = let %52
%54:bool = eq %x_65, %x_67
%x_68:bool = let %54
store %x_78_phi, %x_68
if %x_68 [t: $B8] { # if_3
$B8: { # true
%56:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%57:i32 = load %56
%x_72:i32 = let %57
%59:ptr<function, i32, read_write> = access %A, %x_72
%60:i32 = load %59
%x_74:i32 = let %60
%62:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%63:i32 = load %62
%x_76:i32 = let %63
%65:bool = eq %x_74, %x_76
store %x_77, %65
%66:bool = load %x_77
store %x_78_phi, %66
exit_if # if_3
}
}
%67:bool = load %x_78_phi
%x_78:bool = let %67
store %x_88_phi, %x_78
if %x_78 [t: $B9] { # if_4
$B9: { # true
%69:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%70:i32 = load %69
%x_82:i32 = let %70
%72:ptr<function, i32, read_write> = access %A, %x_82
%73:i32 = load %72
%x_84:i32 = let %73
%75:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%76:i32 = load %75
%x_86:i32 = let %76
%78:bool = eq %x_84, %x_86
store %x_87, %78
%79:bool = load %x_87
store %x_88_phi, %79
exit_if # if_4
}
}
%80:bool = load %x_88_phi
%x_88:bool = let %80
store %x_98_phi, %x_88
if %x_88 [t: $B10] { # if_5
$B10: { # true
%82:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%83:i32 = load %82
%x_92:i32 = let %83
%85:ptr<function, i32, read_write> = access %A, %x_92
%86:i32 = load %85
%x_94:i32 = let %86
%88:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%89:i32 = load %88
%x_96:i32 = let %89
%91:bool = eq %x_94, %x_96
store %x_97, %91
%92:bool = load %x_97
store %x_98_phi, %92
exit_if # if_5
}
}
%93:bool = load %x_98_phi
%x_98:bool = let %93
if %x_98 [t: $B11, f: $B12] { # if_6
$B11: { # true
%95:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%96:i32 = load %95
%x_103:i32 = let %96
%98:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%99:i32 = load %98
%x_106:i32 = let %99
%101:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%102:i32 = load %101
%x_109:i32 = let %102
%104:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%105:i32 = load %104
%x_112:i32 = let %105
%107:f32 = convert %x_103
%108:f32 = let %107
%109:f32 = convert %x_106
%110:f32 = let %109
%111:f32 = convert %x_109
%112:f32 = let %111
%113:f32 = convert %x_112
%114:vec4<f32> = construct %108, %110, %112, %113
store %x_GLF_color, %114
exit_if # if_6
}
$B12: { # false
store %x_GLF_color, vec4<f32>(1.0f)
exit_if # if_6
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B13: {
%116:void = call %main_1
%117:vec4<f32> = load %x_GLF_color
%118:main_out = construct %117
ret %118
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************