blob: 0e1c264b16f7876782cacc92b5e15f320964b317 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v1:ptr<function, vec2<f32>, read_write> = var
%v2:ptr<function, vec2<f32>, read_write> = var
store %v1, vec2<f32>(1.0f, -1.0f)
%5:vec2<f32> = load %v1
%6:vec2<f32> = sinh %5
%7:vec2<f32> = step vec2<f32>(0.40000000596046447754f), %6
store %v2, %7
%8:f32 = load_vector_element %v2, 0u
%9:f32 = load_vector_element %v2, 1u
%10:f32 = load_vector_element %v2, 1u
%11:f32 = load_vector_element %v2, 0u
%12:vec4<f32> = construct %8, %9, %10, %11
store %x_GLF_color, %12
ret
}
}
%tint_symbol = @fragment func():main_out {
$B3: {
%14:void = call %main_1
%15:vec4<f32> = load %x_GLF_color
%16:main_out = construct %15
ret %16
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************