blob: 2493d56945bdecba900fb0481d0916d38ed31998 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
S = struct @align(4) {
data:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_struct_S_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):void {
$B2: {
%6:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%7:i32 = load %6
%8:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%9:i32 = load %8
%10:bool = eq %7, %9
if %10 [t: $B3] { # if_1
$B3: { # true
ret
}
}
%11:ptr<function, i32, read_write> = access %s, 0u
%12:i32 = load %x
store %11, %12
ret
}
}
%main_1 = func():void {
$B4: {
%i:ptr<function, i32, read_write> = var
%arr:ptr<function, array<S, 10>, read_write> = var
%index:ptr<function, i32, read_write> = var
%param:ptr<function, S, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, S, read_write> = var
%param_3:ptr<function, i32, read_write> = var
store %i, 0i
loop [b: $B5, c: $B6] { # loop_1
$B5: { # body
%21:i32 = load %i
%22:bool = lt %21, 10i
if %22 [t: $B7, f: $B8] { # if_2
$B7: { # true
exit_if # if_2
}
$B8: { # false
exit_loop # loop_1
}
}
%23:i32 = load %i
%x_46:i32 = let %23
%25:ptr<function, i32, read_write> = access %arr, %x_46, 0u
store %25, 0i
continue # -> $B6
}
$B6: { # continuing
%26:i32 = load %i
%27:i32 = add %26, 1i
store %i, %27
next_iteration # -> $B5
}
}
%28:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%29:i32 = load %28
%30:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%31:i32 = load %30
%32:bool = eq %29, %31
if %32 [t: $B9, f: $B10] { # if_3
$B9: { # true
%33:i32 = load %index
%x_58:i32 = let %33
%35:i32 = load %index
%36:ptr<function, S, read_write> = access %arr, %35
%37:S = load %36
store %param, %37
%38:i32 = load %index
store %param_1, %38
%39:void = call %func_struct_S_i11_i1_, %param, %param_1
%40:ptr<function, S, read_write> = access %arr, %x_58
%41:S = load %param
store %40, %41
exit_if # if_3
}
$B10: { # false
%42:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%43:i32 = load %42
%x_66:i32 = let %43
%45:ptr<function, S, read_write> = access %arr, %x_66
%46:S = load %45
store %param_2, %46
%47:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%48:i32 = load %47
store %param_3, %48
%49:void = call %func_struct_S_i11_i1_, %param_2, %param_3
%50:ptr<function, S, read_write> = access %arr, %x_66
%51:S = load %param_2
store %50, %51
exit_if # if_3
}
}
%52:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%53:i32 = load %52
%54:ptr<function, i32, read_write> = access %arr, %53, 0u
%55:i32 = load %54
%56:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%57:i32 = load %56
%58:bool = eq %55, %57
if %58 [t: $B11, f: $B12] { # if_4
$B11: { # true
%59:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%60:i32 = load %59
%61:f32 = convert %60
%62:f32 = let %61
%63:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%64:i32 = load %63
%65:f32 = convert %64
%66:f32 = let %65
%67:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%68:i32 = load %67
%69:f32 = convert %68
%70:f32 = let %69
%71:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%72:i32 = load %71
%73:f32 = convert %72
%74:vec4<f32> = construct %62, %66, %70, %73
store %x_GLF_color, %74
exit_if # if_4
}
$B12: { # false
%75:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%76:i32 = load %75
%77:f32 = convert %76
%78:vec4<f32> = construct %77
store %x_GLF_color, %78
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B13: {
%80:void = call %main_1
%81:vec4<f32> = load %x_GLF_color
%82:main_out = construct %81
ret %82
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************