blob: fa8f521b29b391a41ae6b5830357aad8bb1ee0a5 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%A:ptr<function, array<i32, 2>, read_write> = var
%a:ptr<function, i32, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%8:i32 = load %7
store %i, %8
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%9:i32 = load %i
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%11:i32 = load %10
%12:bool = lt %9, %11
if %12 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%13:i32 = load %i
%x_40:i32 = let %13
%15:ptr<function, i32, read_write> = access %A, %x_40
%16:i32 = load %i
store %15, %16
continue # -> $B4
}
$B4: { # continuing
%17:i32 = load %i
%18:i32 = add %17, 1i
store %i, %18
next_iteration # -> $B3
}
}
%19:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%20:i32 = load %19
%21:ptr<function, i32, read_write> = access %A, %20
%22:i32 = load %21
%23:i32 = complement %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%25:i32 = load %24
%26:ptr<function, i32, read_write> = access %A, %25
%27:i32 = load %26
%28:i32 = complement %27
%29:i32 = min %23, %28
store %a, %29
%30:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%31:i32 = load %30
%32:f32 = convert %31
%33:vec4<f32> = construct %32
store %x_GLF_color, %33
%34:i32 = load %a
%35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%36:i32 = load %35
%37:i32 = negation %36
%38:bool = eq %34, %37
if %38 [t: $B7] { # if_2
$B7: { # true
%39:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%40:i32 = load %39
%41:f32 = convert %40
%42:f32 = let %41
%43:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%44:i32 = load %43
%45:f32 = convert %44
%46:f32 = let %45
%47:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%48:i32 = load %47
%49:f32 = convert %48
%50:f32 = let %49
%51:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%52:i32 = load %51
%53:f32 = convert %52
%54:vec4<f32> = construct %42, %46, %50, %53
store %x_GLF_color, %54
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%56:void = call %main_1
%57:vec4<f32> = load %x_GLF_color
%58:main_out = construct %57
ret %58
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************