blob: bc0d23925e063154e21378c9f475ad33365dadc3 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 16> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%r:ptr<function, array<i32, 15>, read_write> = var
%i:ptr<function, i32, read_write> = var
%data:ptr<function, array<i32, 15>, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%i_3:ptr<function, i32, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%11:i32 = load %10
%x_46:i32 = let %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%14:i32 = load %13
%x_48:i32 = let %14
%16:ptr<function, i32, read_write> = access %r, %x_46
store %16, %x_48
%17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%18:i32 = load %17
%x_51:i32 = let %18
%20:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%21:i32 = load %20
%x_53:i32 = let %21
%23:ptr<function, i32, read_write> = access %r, %x_51
store %23, %x_53
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%25:i32 = load %24
%x_56:i32 = let %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%28:i32 = load %27
%x_58:i32 = let %28
%30:ptr<function, i32, read_write> = access %r, %x_56
store %30, %x_58
%31:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%32:i32 = load %31
%x_61:i32 = let %32
%34:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%35:i32 = load %34
%x_63:i32 = let %35
%37:ptr<function, i32, read_write> = access %r, %x_61
store %37, %x_63
%38:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%39:i32 = load %38
%x_66:i32 = let %39
%41:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%42:i32 = load %41
%x_68:i32 = let %42
%44:ptr<function, i32, read_write> = access %r, %x_66
store %44, %x_68
%45:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%46:i32 = load %45
%x_71:i32 = let %46
%48:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%49:i32 = load %48
%x_73:i32 = let %49
%51:ptr<function, i32, read_write> = access %r, %x_71
%52:i32 = negation %x_73
store %51, %52
%53:ptr<uniform, i32, read> = access %x_6, 0u, 8i, 0u
%54:i32 = load %53
%x_77:i32 = let %54
%56:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%57:i32 = load %56
%x_79:i32 = let %57
%59:ptr<function, i32, read_write> = access %r, %x_77
%60:i32 = negation %x_79
store %59, %60
%61:ptr<uniform, i32, read> = access %x_6, 0u, 9i, 0u
%62:i32 = load %61
%x_83:i32 = let %62
%64:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%65:i32 = load %64
%x_85:i32 = let %65
%67:ptr<function, i32, read_write> = access %r, %x_83
%68:i32 = negation %x_85
store %67, %68
%69:ptr<uniform, i32, read> = access %x_6, 0u, 10i, 0u
%70:i32 = load %69
%x_89:i32 = let %70
%72:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%73:i32 = load %72
%x_91:i32 = let %73
%75:ptr<function, i32, read_write> = access %r, %x_89
%76:i32 = negation %x_91
store %75, %76
%77:ptr<uniform, i32, read> = access %x_6, 0u, 11i, 0u
%78:i32 = load %77
%x_95:i32 = let %78
%80:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%81:i32 = load %80
%x_97:i32 = let %81
%83:ptr<function, i32, read_write> = access %r, %x_95
%84:i32 = negation %x_97
store %83, %84
%85:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%86:i32 = load %85
%x_101:i32 = let %86
%88:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%89:i32 = load %88
%x_103:i32 = let %89
%91:ptr<function, i32, read_write> = access %r, %x_101
%92:i32 = negation %x_103
store %91, %92
%93:ptr<uniform, i32, read> = access %x_6, 0u, 12i, 0u
%94:i32 = load %93
%x_107:i32 = let %94
%96:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%97:i32 = load %96
%x_109:i32 = let %97
%99:ptr<function, i32, read_write> = access %r, %x_107
%100:i32 = negation %x_109
store %99, %100
%101:ptr<uniform, i32, read> = access %x_6, 0u, 13i, 0u
%102:i32 = load %101
%x_113:i32 = let %102
%104:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%105:i32 = load %104
%x_115:i32 = let %105
%107:ptr<function, i32, read_write> = access %r, %x_113
%108:i32 = negation %x_115
store %107, %108
%109:ptr<uniform, i32, read> = access %x_6, 0u, 14i, 0u
%110:i32 = load %109
%x_119:i32 = let %110
%112:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%113:i32 = load %112
%x_121:i32 = let %113
%115:ptr<function, i32, read_write> = access %r, %x_119
%116:i32 = negation %x_121
store %115, %116
%117:ptr<uniform, i32, read> = access %x_6, 0u, 15i, 0u
%118:i32 = load %117
%x_125:i32 = let %118
%120:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%121:i32 = load %120
%x_127:i32 = let %121
%123:ptr<function, i32, read_write> = access %r, %x_125
%124:i32 = negation %x_127
store %123, %124
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%125:i32 = load %i
%x_134:i32 = let %125
%127:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%128:i32 = load %127
%x_136:i32 = let %128
%130:bool = lt %x_134, %x_136
if %130 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%131:i32 = load %i
%x_139:i32 = let %131
%133:i32 = load %i
%x_140:i32 = let %133
%135:i32 = load %i
%x_142:i32 = let %135
%137:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%138:i32 = load %137
%x_145:i32 = let %138
%140:ptr<function, i32, read_write> = access %data, %x_139
%141:i32 = complement %x_140
%142:i32 = complement %x_142
%143:i32 = max %141, %142
%144:i32 = min %143, %x_145
%145:i32 = complement %144
store %140, %145
continue # -> $B4
}
$B4: { # continuing
%146:i32 = load %i
%x_149:i32 = let %146
%148:i32 = add %x_149, 1i
store %i, %148
next_iteration # -> $B3
}
}
%149:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%150:i32 = load %149
%x_152:i32 = let %150
store %i_1, %x_152
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%152:i32 = load %i_1
%x_157:i32 = let %152
%154:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%155:i32 = load %154
%x_159:i32 = let %155
%157:bool = lt %x_157, %x_159
if %157 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%158:i32 = load %i_1
%x_162:i32 = let %158
%160:i32 = load %i_1
%x_163:i32 = let %160
%162:ptr<function, i32, read_write> = access %data, %x_162
%163:i32 = complement %x_163
%164:i32 = max %163, 0i
%165:i32 = min %164, 1i
%166:i32 = complement %165
store %162, %166
continue # -> $B8
}
$B8: { # continuing
%167:i32 = load %i_1
%x_168:i32 = let %167
%169:i32 = add %x_168, 1i
store %i_1, %169
next_iteration # -> $B7
}
}
%170:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%171:i32 = load %170
%x_171:i32 = let %171
store %i_2, %x_171
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%173:i32 = load %i_2
%x_176:i32 = let %173
%175:ptr<uniform, i32, read> = access %x_6, 0u, 7i, 0u
%176:i32 = load %175
%x_178:i32 = let %176
%178:bool = lt %x_176, %x_178
if %178 [t: $B13, f: $B14] { # if_3
$B13: { # true
exit_if # if_3
}
$B14: { # false
exit_loop # loop_3
}
}
%179:i32 = load %i_2
%x_181:i32 = let %179
%181:i32 = load %i_2
%x_182:i32 = let %181
%183:ptr<function, i32, read_write> = access %data, %x_181
%184:i32 = max %x_182, 0i
%185:i32 = min %184, 1i
%186:i32 = complement %185
store %183, %186
continue # -> $B12
}
$B12: { # continuing
%187:i32 = load %i_2
%x_186:i32 = let %187
%189:i32 = add %x_186, 1i
store %i_2, %189
next_iteration # -> $B11
}
}
%190:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%191:i32 = load %190
%x_189:i32 = let %191
store %i_3, %x_189
loop [b: $B15, c: $B16] { # loop_4
$B15: { # body
%193:i32 = load %i_3
%x_194:i32 = let %193
%195:ptr<uniform, i32, read> = access %x_6, 0u, 7i, 0u
%196:i32 = load %195
%x_196:i32 = let %196
%198:bool = lt %x_194, %x_196
if %198 [t: $B17, f: $B18] { # if_4
$B17: { # true
exit_if # if_4
}
$B18: { # false
exit_loop # loop_4
}
}
%199:i32 = load %i_3
%x_199:i32 = let %199
%201:ptr<function, i32, read_write> = access %data, %x_199
%202:i32 = load %201
%x_201:i32 = let %202
%204:i32 = load %i_3
%x_202:i32 = let %204
%206:ptr<function, i32, read_write> = access %r, %x_202
%207:i32 = load %206
%x_204:i32 = let %207
%209:bool = neq %x_201, %x_204
if %209 [t: $B19] { # if_5
$B19: { # true
%210:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%211:i32 = load %210
%x_209:i32 = let %211
%213:f32 = convert %x_209
%x_210:f32 = let %213
%215:vec4<f32> = construct %x_210, %x_210, %x_210, %x_210
store %x_GLF_color, %215
ret
}
}
continue # -> $B16
}
$B16: { # continuing
%216:i32 = load %i_3
%x_212:i32 = let %216
%218:i32 = add %x_212, 1i
store %i_3, %218
next_iteration # -> $B15
}
}
%219:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%220:i32 = load %219
%x_215:i32 = let %220
%222:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%223:i32 = load %222
%x_218:i32 = let %223
%225:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%226:i32 = load %225
%x_221:i32 = let %226
%228:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%229:i32 = load %228
%x_224:i32 = let %229
%231:f32 = convert %x_215
%232:f32 = let %231
%233:f32 = convert %x_218
%234:f32 = let %233
%235:f32 = convert %x_221
%236:f32 = let %235
%237:f32 = convert %x_224
%238:vec4<f32> = construct %232, %234, %236, %237
store %x_GLF_color, %238
ret
}
}
%tint_symbol = @fragment func():main_out {
$B20: {
%240:void = call %main_1
%241:vec4<f32> = load %x_GLF_color
%242:main_out = construct %241
ret %242
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************