blob: 607fd599ed2131e2629ffefa1ff4e144880270b4 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_30:ptr<function, bool, read_write> = var
%x_47:ptr<function, f32, read_write> = var
%7:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%8:f32 = load_vector_element %7, 0u
%9:bool = gt %8, 1.0f
store %x_30, %9
%10:bool = load %x_30
if %10 [t: $B3] { # if_1
$B3: { # true
loop [b: $B4] { # loop_1
$B4: { # body
loop [b: $B5, c: $B6] { # loop_2
$B5: { # body
%11:f32 = load_vector_element %gl_FragCoord, 0u
%12:bool = lt %11, 0.0f
if %12 [t: $B7] { # if_2
$B7: { # true
%13:bool = load %x_30
if %13 [t: $B8, f: $B9] { # if_3
$B8: { # true
store %x_47, 1.0f
exit_loop # loop_2
}
$B9: { # false
continue # -> $B6
}
}
exit_if # if_2
}
}
store %x_47, 0.0f
exit_loop # loop_2
}
$B6: { # continuing
next_iteration # -> $B5
}
}
exit_loop # loop_1
}
}
%x_48_1:ptr<function, vec4<f32>, read_write> = var, vec4<f32>(0.0f)
%15:f32 = load %x_47
store_vector_element %x_48_1, 1u, %15
%16:vec4<f32> = load %x_48_1
store %x_GLF_color, %16
exit_if # if_1
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B10: {
store %gl_FragCoord, %gl_FragCoord_param
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************