blob: 8d286389070414f465ccc91435cc70b4183a6a52 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%c:ptr<function, vec3<f32>, read_write> = var
%x_53:ptr<function, f32, read_write> = var
%x_57:ptr<function, f32, read_write> = var
%x_58:ptr<function, f32, read_write> = var
%x_83:ptr<function, f32, read_write> = var
%x_84:ptr<function, f32, read_write> = var
%x_124:ptr<function, f32, read_write> = var
%x_125:ptr<function, f32, read_write> = var
%x_57_phi:ptr<function, f32, read_write> = var
%x_60_phi:ptr<function, i32, read_write> = var
%x_83_phi:ptr<function, f32, read_write> = var
%x_84_phi:ptr<function, f32, read_write> = var
%x_85_phi:ptr<function, bool, read_write> = var
%x_87_phi:ptr<function, f32, read_write> = var
%x_128_phi:ptr<function, f32, read_write> = var
%x_135_phi:ptr<function, i32, read_write> = var
store %c, vec3<f32>(7.0f, 8.0f, 9.0f)
%21:ptr<uniform, vec2<f32>, read> = access %x_7, 0u
%22:f32 = load_vector_element %21, 0u
%x_47:f32 = let %22
%24:vec2<f32> = construct 1.0f, %x_47
%x_48:vec2<f32> = let %24
%26:f32 = mul %x_47, 0.125f
%27:f32 = round %26
%x_50:f32 = let %27
%x_51:vec2<f32> = let vec2<f32>(0.0f, -0.5f)
%30:f32 = load_vector_element %gl_FragCoord, 0u
store %x_53, %30
switch 0u [c: (default, $B3)] { # switch_1
$B3: { # case
store %x_57_phi, -0.5f
store %x_60_phi, 1i
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%x_70:ptr<function, f32, read_write> = var
%x_78:ptr<function, f32, read_write> = var
%x_61:ptr<function, i32, read_write> = var
%x_58_phi:ptr<function, f32, read_write> = var
%35:f32 = load %x_57_phi
store %x_57, %35
%36:i32 = load %x_60_phi
%x_60:i32 = let %36
store %x_83_phi, 0.0f
%38:f32 = load %x_57
store %x_84_phi, %38
store %x_85_phi, false
%39:bool = lt %x_60, 800i
if %39 [t: $B6, f: $B7] { # if_1
$B6: { # true
exit_if # if_1
}
$B7: { # false
exit_loop # loop_1
}
}
%x_77:ptr<function, f32, read_write> = var
%x_78_phi:ptr<function, f32, read_write> = var
%42:i32 = call %tint_mod_i32, %x_60, 32i
%44:bool = eq %42, 0i
if %44 [t: $B8, f: $B9] { # if_2
$B8: { # true
%45:f32 = load %x_57
%46:f32 = add %45, 0.40000000596046447754f
store %x_70, %46
%47:f32 = load %x_70
store %x_58_phi, %47
exit_if # if_2
}
$B9: { # false
%48:f32 = load %x_57
store %x_78_phi, %48
%49:f32 = convert %x_60
%50:f32 = let %49
%51:f32 = round %x_50
%52:f32 = let %51
%53:f32 = convert %x_60
%54:f32 = let %53
%55:f32 = round %x_50
%56:f32 = div %54, %55
%57:f32 = floor %56
%58:f32 = mul %52, %57
%59:f32 = sub %50, %58
%60:bool = lte %59, 0.00999999977648258209f
if %60 [t: $B10] { # if_3
$B10: { # true
%61:f32 = load %x_57
%62:f32 = add %61, 100.0f
store %x_77, %62
%63:f32 = load %x_77
store %x_78_phi, %63
exit_if # if_3
}
}
%64:f32 = load %x_78_phi
store %x_78, %64
%65:f32 = load %x_78
store %x_58_phi, %65
exit_if # if_2
}
}
%66:f32 = load %x_58_phi
store %x_58, %66
%67:f32 = convert %x_60
%68:f32 = load %x_53
%69:bool = gte %67, %68
if %69 [t: $B11] { # if_4
$B11: { # true
%70:f32 = load %x_58
store %x_83_phi, %70
%71:f32 = load %x_58
store %x_84_phi, %71
store %x_85_phi, true
exit_loop # loop_1
}
}
continue # -> $B5
}
$B5: { # continuing
%72:i32 = add %x_60, 1i
store %x_61, %72
%73:f32 = load %x_58
store %x_57_phi, %73
%74:i32 = load %x_61
store %x_60_phi, %74
next_iteration # -> $B4
}
}
%75:f32 = load %x_83_phi
store %x_83, %75
%76:f32 = load %x_84_phi
store %x_84, %76
%77:bool = load %x_85_phi
%x_85:bool = let %77
%79:f32 = load %x_83
store %x_87_phi, %79
if %x_85 [t: $B12] { # if_5
$B12: { # true
exit_switch # switch_1
}
}
%80:f32 = load %x_84
store %x_87_phi, %80
exit_switch # switch_1
}
}
%x_92:ptr<function, f32, read_write> = var
%x_98:ptr<function, f32, read_write> = var
%x_99:ptr<function, f32, read_write> = var
%x_98_phi:ptr<function, f32, read_write> = var
%x_101_phi:ptr<function, i32, read_write> = var
%x_124_phi:ptr<function, f32, read_write> = var
%x_125_phi:ptr<function, f32, read_write> = var
%x_126_phi:ptr<function, bool, read_write> = var
%89:f32 = load %x_87_phi
%x_87:f32 = let %89
%91:f32 = load %x_84
%92:f32 = load %x_83
%93:vec4<f32> = construct %91, 0.40000000596046447754f, %92, 0.40000000596046447754f
%x_89:vec4<f32> = let %93
store_vector_element %c, 0u, %x_87
%95:f32 = load_vector_element %gl_FragCoord, 1u
store %x_92, %95
switch 0u [c: (default, $B13)] { # switch_2
$B13: { # case
%96:f32 = load %x_57
%97:vec4<f32> = construct %x_51, 0.0f, %96
%x_95:vec4<f32> = let %97
%99:vec3<f32> = construct %x_48, -0.5f
%100:f32 = access %99, 2u
%x_96:f32 = let %100
store %x_98_phi, %x_96
store %x_101_phi, 1i
loop [b: $B14, c: $B15] { # loop_2
$B14: { # body
%x_111:ptr<function, f32, read_write> = var
%x_119:ptr<function, f32, read_write> = var
%x_102:ptr<function, i32, read_write> = var
%x_99_phi:ptr<function, f32, read_write> = var
%106:f32 = load %x_98_phi
store %x_98, %106
%107:i32 = load %x_101_phi
%x_101:i32 = let %107
store %x_124_phi, 0.0f
%109:f32 = load %x_98
store %x_125_phi, %109
store %x_126_phi, false
%110:bool = lt %x_101, 800i
if %110 [t: $B16, f: $B17] { # if_6
$B16: { # true
exit_if # if_6
}
$B17: { # false
exit_loop # loop_2
}
}
%x_118:ptr<function, f32, read_write> = var
%x_119_phi:ptr<function, f32, read_write> = var
%113:i32 = call %tint_mod_i32, %x_101, 32i
%114:bool = eq %113, 0i
if %114 [t: $B18, f: $B19] { # if_7
$B18: { # true
%115:f32 = load %x_98
%116:f32 = add %115, 0.40000000596046447754f
store %x_111, %116
%117:f32 = load %x_111
store %x_99_phi, %117
exit_if # if_7
}
$B19: { # false
%118:f32 = load %x_98
store %x_119_phi, %118
%119:f32 = convert %x_101
%120:f32 = let %119
%121:f32 = round %x_50
%122:f32 = let %121
%123:f32 = convert %x_101
%124:f32 = let %123
%125:f32 = round %x_50
%126:f32 = div %124, %125
%127:f32 = floor %126
%128:f32 = mul %122, %127
%129:f32 = sub %120, %128
%130:bool = lte %129, 0.00999999977648258209f
if %130 [t: $B20] { # if_8
$B20: { # true
%131:f32 = load %x_98
%132:f32 = add %131, 100.0f
store %x_118, %132
%133:f32 = load %x_118
store %x_119_phi, %133
exit_if # if_8
}
}
%134:f32 = load %x_119_phi
store %x_119, %134
%135:f32 = load %x_119
store %x_99_phi, %135
exit_if # if_7
}
}
%136:f32 = load %x_99_phi
store %x_99, %136
%137:f32 = convert %x_101
%138:f32 = load %x_92
%139:bool = gte %137, %138
if %139 [t: $B21] { # if_9
$B21: { # true
%140:f32 = load %x_99
store %x_124_phi, %140
%141:f32 = load %x_99
store %x_125_phi, %141
store %x_126_phi, true
exit_loop # loop_2
}
}
continue # -> $B15
}
$B15: { # continuing
%142:i32 = add %x_101, 1i
store %x_102, %142
%143:f32 = load %x_99
store %x_98_phi, %143
%144:i32 = load %x_102
store %x_101_phi, %144
next_iteration # -> $B14
}
}
%145:f32 = load %x_124_phi
store %x_124, %145
%146:f32 = load %x_125_phi
store %x_125, %146
%147:bool = load %x_126_phi
%x_126:bool = let %147
%149:f32 = load %x_124
store %x_128_phi, %149
if %x_126 [t: $B22] { # if_10
$B22: { # true
exit_switch # switch_2
}
}
%150:f32 = load %x_125
store %x_128_phi, %150
exit_switch # switch_2
}
}
%151:f32 = load %x_128_phi
%x_128:f32 = let %151
store_vector_element %c, 1u, %x_128
%153:f32 = load_vector_element %c, 0u
%x_130:f32 = let %153
%155:f32 = load_vector_element %c, 1u
%x_131:f32 = let %155
%157:f32 = add %x_130, %x_131
store_vector_element %c, 2u, %157
store %x_135_phi, 0i
loop [b: $B23, c: $B24] { # loop_3
$B23: { # body
%x_136:ptr<function, i32, read_write> = var
%159:i32 = load %x_135_phi
%x_135:i32 = let %159
%161:bool = lt %x_135, 3i
if %161 [t: $B25, f: $B26] { # if_11
$B25: { # true
exit_if # if_11
}
$B26: { # false
exit_loop # loop_3
}
}
%162:f32 = load_vector_element %c, %x_135
%x_142:f32 = let %162
%164:bool = gte %x_142, 1.0f
if %164 [t: $B27] { # if_12
$B27: { # true
%165:f32 = load_vector_element %c, %x_135
%x_146:f32 = let %165
%167:f32 = load_vector_element %c, %x_135
%x_147:f32 = let %167
%169:f32 = mul %x_146, %x_147
store_vector_element %c, %x_135, %169
exit_if # if_12
}
}
continue # -> $B24
}
$B24: { # continuing
%170:i32 = add %x_135, 1i
store %x_136, %170
%171:i32 = load %x_136
store %x_135_phi, %171
next_iteration # -> $B23
}
}
%172:vec3<f32> = load %c
%x_149:vec3<f32> = let %172
%174:vec3<f32> = abs %x_149
%175:vec3<f32> = normalize %174
%x_151:vec3<f32> = let %175
%177:f32 = access %x_151, 0u
%178:f32 = access %x_151, 1u
%179:f32 = access %x_151, 2u
%180:vec4<f32> = construct %177, %178, %179, 1.0f
store %x_GLF_color, %180
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B28: {
store %gl_FragCoord, %gl_FragCoord_param
%183:void = call %main_1
%184:vec4<f32> = load %x_GLF_color
%185:main_out = construct %184
ret %185
}
}
%tint_mod_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B29: {
%188:bool = eq %rhs, 0i
%189:bool = eq %lhs, -2147483648i
%190:bool = eq %rhs, -1i
%191:bool = and %189, %190
%192:bool = or %188, %191
%193:i32 = select %rhs, 1i, %192
%194:i32 = let %193
%195:i32 = div %lhs, %194
%196:i32 = mul %195, %194
%197:i32 = sub %lhs, %196
ret %197
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************