blob: cd23923eaadce9131cb28024b243f47dd617c66d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(4) {
expect_1:i32 @offset(0), @location(0), @interpolate(flat)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%expect:ptr<private, i32, read_write> = var
}
%main_1 = func():void {
$B2: {
%inbounds:ptr<function, bool, read_write> = var
%x_31:ptr<function, bool, read_write> = var
%x_32_phi:ptr<function, bool, read_write> = var
%7:f32 = load_vector_element %gl_FragCoord, 0u
%x_24:f32 = let %7
%9:bool = lt %x_24, 128.0f
%x_25:bool = let %9
store %x_32_phi, %x_25
%11:bool = eq %x_25, false
if %11 [t: $B3] { # if_1
$B3: { # true
%12:f32 = load_vector_element %gl_FragCoord, 1u
%x_30:f32 = let %12
%14:bool = lt %x_30, 128.0f
store %x_31, %14
%15:bool = load %x_31
store %x_32_phi, %15
exit_if # if_1
}
}
%16:bool = load %x_32_phi
%x_32:bool = let %16
store %inbounds, %x_32
%18:bool = load %inbounds
%x_33:bool = let %18
%20:i32 = select -1i, 1i, %x_33
store %expect, %20
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B4: {
store %gl_FragCoord, %gl_FragCoord_param
%23:void = call %main_1
%24:i32 = load %expect
%25:main_out = construct %24
ret %25
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************