| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %s:ptr<storage, f32, read_write> = var @binding_point(0, 0) |
| } |
| |
| %f1 = func():array<f32, 4> { |
| $B2: { |
| ret array<f32, 4>(0.0f) |
| } |
| } |
| %f2 = func():array<array<f32, 4>, 3> { |
| $B3: { |
| %4:array<f32, 4> = call %f1 |
| %5:array<f32, 4> = let %4 |
| %6:array<f32, 4> = call %f1 |
| %7:array<f32, 4> = let %6 |
| %8:array<f32, 4> = call %f1 |
| %9:array<array<f32, 4>, 3> = construct %5, %7, %8 |
| ret %9 |
| } |
| } |
| %f3 = func():array<array<array<f32, 4>, 3>, 2> { |
| $B4: { |
| %11:array<array<f32, 4>, 3> = call %f2 |
| %12:array<array<f32, 4>, 3> = let %11 |
| %13:array<array<f32, 4>, 3> = call %f2 |
| %14:array<array<array<f32, 4>, 3>, 2> = construct %12, %13 |
| ret %14 |
| } |
| } |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func():void { |
| $B5: { |
| %16:array<f32, 4> = call %f1 |
| %a1:array<f32, 4> = let %16 |
| %18:array<array<f32, 4>, 3> = call %f2 |
| %a2:array<array<f32, 4>, 3> = let %18 |
| %20:array<array<array<f32, 4>, 3>, 2> = call %f3 |
| %a3:array<array<array<f32, 4>, 3>, 2> = let %20 |
| %22:f32 = access %a1, 0i |
| %23:f32 = access %a2, 0i, 0i |
| %24:f32 = add %22, %23 |
| %25:f32 = access %a3, 0i, 0i, 0i |
| %26:f32 = add %24, %25 |
| store %s, %26 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |