blob: fbf0e252d7c3fe19fdadf43a15325306b14b8555 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: FragOutput = struct @align(16) {
color:vec4<f32> @offset(0), @location(0)
blend:vec4<f32> @offset(16), @location(0)
}
%frag_main = @fragment func():FragOutput {
$B1: {
%output:ptr<function, FragOutput, read_write> = var
%3:ptr<function, vec4<f32>, read_write> = access %output, 0u
store %3, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f)
%4:ptr<function, vec4<f32>, read_write> = access %output, 1u
store %4, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f)
%5:FragOutput = load %output
ret %5
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************