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55be62690cbc0e466e875c7eeea00afa62bccfaa
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vec4_f32_in_mat2x4.wgsl
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var
<workgroup>
S
:
mat2x4
<f32>
;
fn func
(
pointer
:
ptr
<
workgroup
,
vec4
<f32>
>)
{
*
pointer
=
vec4
<f32>
();
}
@compute
@workgroup_size
(
1
)
fn main
()
{
func
(&
S
[
1
]);
}