| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %v:ptr<function, vec3<f32>, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_6, 0u |
| %11:f32 = load %10 |
| %x_42:f32 = let %11 |
| store %f, %x_42 |
| store %a, 1i |
| store %b, 0i |
| store %c, 1i |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %13:i32 = load %i |
| %x_47:i32 = let %13 |
| %15:bool = lt %x_47, 3i |
| if %15 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %16:i32 = load %i |
| %x_50:i32 = let %16 |
| %18:f32 = load %f |
| %x_51:f32 = let %18 |
| %20:i32 = load %i |
| %x_52:i32 = let %20 |
| %22:f32 = convert %x_52 |
| %23:f32 = add %x_51, %22 |
| store_vector_element %v, %x_50, %23 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %24:i32 = load %i |
| %x_56:i32 = let %24 |
| %26:i32 = add %x_56, 1i |
| store %i, %26 |
| next_iteration # -> $B3 |
| } |
| } |
| %27:ptr<uniform, f32, read> = access %x_6, 0u |
| %28:f32 = load %27 |
| %x_59:f32 = let %28 |
| %30:bool = eq %x_59, 1.0f |
| if %30 [t: $B7] { # if_2 |
| $B7: { # true |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| store %x_GLF_color, vec4<f32>(0.0f) |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %31:i32 = load %c |
| %x_67:i32 = let %31 |
| %33:i32 = load %a |
| %x_68:i32 = let %33 |
| %35:i32 = load %b |
| %x_69:i32 = let %35 |
| %37:i32 = or %x_68, %x_69 |
| %38:i32 = and %x_67, %37 |
| %39:bool = eq %38, 0i |
| %40:bool = eq %39, false |
| break_if %40 # -> [t: exit_loop loop_2, f: $B8] |
| } |
| } |
| %41:ptr<uniform, f32, read> = access %x_6, 0u |
| %42:f32 = load %41 |
| %x_74:f32 = let %42 |
| %44:bool = eq %x_74, 1.0f |
| if %44 [t: $B10] { # if_3 |
| $B10: { # true |
| store %x_GLF_color, vec4<f32>(1.0f) |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| %45:f32 = load_vector_element %v, 0u |
| %x_79:f32 = let %45 |
| %47:f32 = load_vector_element %v, 1u |
| %x_83:f32 = let %47 |
| %49:f32 = load_vector_element %v, 2u |
| %x_87:f32 = let %49 |
| %51:bool = eq %x_79, 1.0f |
| %52:f32 = select 0.0f, 1.0f, %51 |
| %53:f32 = let %52 |
| %54:bool = eq %x_83, 2.0f |
| %55:f32 = select 1.0f, 0.0f, %54 |
| %56:f32 = let %55 |
| %57:bool = eq %x_87, 3.0f |
| %58:f32 = select 1.0f, 0.0f, %57 |
| %59:vec3<f32> = construct %53, %56, %58 |
| %x_90:vec3<f32> = let %59 |
| %61:vec4<f32> = load %x_GLF_color |
| %x_91:vec4<f32> = let %61 |
| %63:f32 = access %x_90, 0u |
| %64:f32 = access %x_90, 1u |
| %65:f32 = access %x_90, 2u |
| %66:f32 = access %x_91, 3u |
| %67:vec4<f32> = construct %63, %64, %65, %66 |
| store %x_GLF_color, %67 |
| store_vector_element %x_GLF_color, 3u, 1.0f |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B11: { |
| %69:void = call %main_1 |
| %70:vec4<f32> = load %x_GLF_color |
| %71:main_out = construct %70 |
| ret %71 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |