| #version 310 es |
| |
| layout(location = 0) flat out int i_1; |
| layout(location = 1) flat out uint u_1; |
| layout(location = 2) flat out ivec4 vi_1; |
| layout(location = 3) flat out uvec4 vu_1; |
| struct Interface { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| |
| Interface vert_main() { |
| Interface tint_symbol = Interface(0, 0u, ivec4(0), uvec4(0u), vec4(0.0f)); |
| return tint_symbol; |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| Interface inner_result = vert_main(); |
| i_1 = inner_result.i; |
| u_1 = inner_result.u; |
| vi_1 = inner_result.vi; |
| vu_1 = inner_result.vu; |
| gl_Position = inner_result.pos; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision highp float; |
| |
| layout(location = 0) flat in int i_1; |
| layout(location = 1) flat in uint u_1; |
| layout(location = 2) flat in ivec4 vi_1; |
| layout(location = 3) flat in uvec4 vu_1; |
| layout(location = 0) out int value; |
| struct Interface { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| |
| int frag_main(Interface inputs) { |
| return inputs.i; |
| } |
| |
| void main() { |
| Interface tint_symbol = Interface(i_1, u_1, vi_1, vu_1, gl_FragCoord); |
| int inner_result = frag_main(tint_symbol); |
| value = inner_result; |
| return; |
| } |