| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct mat2x3_f16 { |
| f16vec3 col0; |
| f16vec3 col1; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| mat2x3_f16 inner[4]; |
| } u; |
| |
| void a(f16mat2x3 a_1[4]) { |
| } |
| |
| void b(f16mat2x3 m) { |
| } |
| |
| void c(f16vec3 v) { |
| } |
| |
| void d(float16_t f_1) { |
| } |
| |
| f16mat2x3 conv_mat2x3_f16(mat2x3_f16 val) { |
| return f16mat2x3(val.col0, val.col1); |
| } |
| |
| f16mat2x3[4] conv_arr4_mat2x3_f16(mat2x3_f16 val[4]) { |
| f16mat2x3 arr[4] = f16mat2x3[4](f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x3(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf)); |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = conv_mat2x3_f16(val[i]); |
| } |
| } |
| return arr; |
| } |
| |
| void f() { |
| a(conv_arr4_mat2x3_f16(u.inner)); |
| b(conv_mat2x3_f16(u.inner[1u])); |
| c(u.inner[1u].col0.zxy); |
| d(u.inner[1u].col0.zxy[0u]); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |