#version 310 es | |
layout(binding = 0, std140) uniform a_block_ubo { | |
mat2x3 inner[4]; | |
} a; | |
int counter = 0; | |
int i() { | |
counter = (counter + 1); | |
return counter; | |
} | |
void f() { | |
int tint_symbol = i(); | |
int p_a_i_save = tint_symbol; | |
int tint_symbol_1 = i(); | |
int p_a_i_i_save = tint_symbol_1; | |
mat2x3 l_a[4] = a.inner; | |
mat2x3 l_a_i = a.inner[p_a_i_save]; | |
vec3 l_a_i_i = a.inner[p_a_i_save][p_a_i_i_save]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |