| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[8]; |
| }; |
| |
| void a(float2x3 a_1[4]) { |
| } |
| |
| void b(float2x3 m) { |
| } |
| |
| void c(float3 v) { |
| } |
| |
| void d(float f_1) { |
| } |
| |
| float2x3 tint_symbol_1(uint4 buffer[8], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); |
| } |
| |
| typedef float2x3 tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) { |
| float2x3 arr[4] = (float2x3[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_1(buffer, (offset + (i * 32u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| a(tint_symbol(u, 0u)); |
| b(tint_symbol_1(u, 32u)); |
| c(asfloat(u[2].xyz).zxy); |
| d(asfloat(u[2].xyz).zxy.x); |
| return; |
| } |