@group(0) @binding(0) var<uniform> a : array<mat3x3<f32>, 4>; | |
@compute @workgroup_size(1) | |
fn f() { | |
let p_a = &(a); | |
let p_a_2 = &((*(p_a))[2]); | |
let p_a_2_1 = &((*(p_a_2))[1]); | |
let l_a : array<mat3x3<f32>, 4> = *(p_a); | |
let l_a_i : mat3x3<f32> = *(p_a_2); | |
let l_a_i_i : vec3<f32> = *(p_a_2_1); | |
} |