@group(0) @binding(0) var<uniform> u : array<mat3x3<f32>, 4>; | |
fn a(a : array<mat3x3<f32>, 4>) { | |
} | |
fn b(m : mat3x3<f32>) { | |
} | |
fn c(v : vec3<f32>) { | |
} | |
fn d(f : f32) { | |
} | |
@compute @workgroup_size(1) | |
fn f() { | |
a(u); | |
b(u[1]); | |
c(u[1][0].zxy); | |
d(u[1][0].zxy.x); | |
} |