@group(0) @binding(0) var<uniform> u : array<mat4x4<f32>, 4>; | |
fn a(a : array<mat4x4<f32>, 4>) {} | |
fn b(m : mat4x4<f32>) {} | |
fn c(v : vec4<f32>) {} | |
fn d(f : f32) {} | |
@compute @workgroup_size(1) | |
fn f() { | |
a(u); | |
b(u[1]); | |
c(u[1][0].ywxz); | |
d(u[1][0].ywxz.x); | |
} |