blob: d60956fc0fabdff1ff5d5dc03b8c984ccb5ee3c1 [file] [log] [blame]
TextureCube<int4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_0166ec() {
float3 arg_3 = (1.0f).xxx;
int4 res = arg_1.GatherGreen(arg_2, arg_3);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_0166ec();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_0166ec();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_0166ec();
return;
}