blob: 4027ec061d03f8702f9678ddae4ab59647d2e321 [file] [log] [blame]
Texture2D<uint4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_5bd491() {
float2 arg_3 = (1.0f).xx;
uint4 res = arg_1.GatherGreen(arg_2, arg_3);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_5bd491();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_5bd491();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_5bd491();
return;
}