blob: 040f25182a8b46e39ab14452c3d78acb1c97fe4e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_a161cf(texture2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float2 arg_2 = float2(1.0f);
float arg_3 = 1.0f;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, bias(arg_3), int2(1));
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_a161cf(tint_symbol_2, tint_symbol_3);
return;
}