blob: 0e8299df6ccb0c707a153040550d1aae6e10bd04 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
half loc4;
half3 loc5;
};
struct tint_symbol_2 {
int loc0 [[user(locn0)]] [[flat]];
uint loc1 [[user(locn1)]] [[flat]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
half loc4 [[user(locn4)]];
half3 loc5 [[user(locn5)]];
};
void tint_symbol_inner(FragmentInputs inputs) {
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
float4 const v = inputs.loc3;
half const x = inputs.loc4;
half3 const y = inputs.loc5;
}
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
FragmentInputs const tint_symbol_3 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3, .loc4=tint_symbol_1.loc4, .loc5=tint_symbol_1.loc5};
tint_symbol_inner(tint_symbol_3);
return;
}