enable f16; | |
struct VertexOutputs { | |
@location(0) @interpolate(flat) loc0 : i32, | |
@location(1) @interpolate(flat) loc1 : u32, | |
@location(2) loc2 : f32, | |
@location(3) loc3 : vec4<f32>, | |
@builtin(position) position : vec4<f32>, | |
@location(4) loc4 : f16, | |
@location(5) loc5 : vec3<f16>, | |
}; | |
@vertex | |
fn main() -> VertexOutputs { | |
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h)); | |
} |