| struct buf0 { |
| threeandfour : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| v = vec4<f32>(2.0, 3.0, 4.0, 5.0); |
| let x_40 : f32 = x_6.threeandfour.y; |
| let x_42 : vec2<f32> = select(vec2<f32>(2.0, 6.0), vec2<f32>(1.0, x_40), vec2<bool>(true, false)); |
| let x_43 : vec4<f32> = v; |
| v = vec4<f32>(x_42.x, x_42.y, x_43.z, x_43.w); |
| let x_45 : vec4<f32> = v; |
| if (all((x_45 == vec4<f32>(1.0, 6.0, 4.0, 5.0)))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |