| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| struct buf1 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_32 : buf1; |
| |
| fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_254 : i32 = *(f); |
| k = x_254; |
| let x_255 : i32 = *(f); |
| i = x_255; |
| let x_256 : i32 = *(mid); |
| j = (x_256 + 1); |
| loop { |
| let x_262 : i32 = i; |
| let x_263 : i32 = *(mid); |
| let x_265 : i32 = j; |
| let x_266 : i32 = *(to); |
| if (((x_262 <= x_263) & (x_265 <= x_266))) { |
| } else { |
| break; |
| } |
| let x_270 : i32 = i; |
| let x_272 : i32 = data[x_270]; |
| let x_273 : i32 = j; |
| let x_275 : i32 = data[x_273]; |
| if ((x_272 < x_275)) { |
| let x_280 : i32 = k; |
| k = (x_280 + 1); |
| let x_282 : i32 = i; |
| i = (x_282 + 1); |
| let x_285 : i32 = data[x_282]; |
| temp[x_280] = x_285; |
| } else { |
| let x_287 : i32 = k; |
| k = (x_287 + 1); |
| let x_289 : i32 = j; |
| j = (x_289 + 1); |
| let x_292 : i32 = data[x_289]; |
| temp[x_287] = x_292; |
| } |
| } |
| loop { |
| let x_298 : i32 = i; |
| let x_300 : i32 = i; |
| let x_301 : i32 = *(mid); |
| if (((x_298 < 10) & (x_300 <= x_301))) { |
| } else { |
| break; |
| } |
| let x_305 : i32 = k; |
| k = (x_305 + 1); |
| let x_307 : i32 = i; |
| i = (x_307 + 1); |
| let x_310 : i32 = data[x_307]; |
| temp[x_305] = x_310; |
| } |
| let x_312 : i32 = *(f); |
| i_1 = x_312; |
| loop { |
| let x_317 : i32 = i_1; |
| let x_318 : i32 = *(to); |
| if ((x_317 <= x_318)) { |
| } else { |
| break; |
| } |
| let x_321 : i32 = i_1; |
| let x_322 : i32 = i_1; |
| let x_324 : i32 = temp[x_322]; |
| data[x_321] = x_324; |
| |
| continuing { |
| let x_326 : i32 = i_1; |
| i_1 = (x_326 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var f_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_333 : i32 = m; |
| let x_334 : i32 = high; |
| if ((x_333 <= x_334)) { |
| } else { |
| break; |
| } |
| let x_337 : i32 = low; |
| i_2 = x_337; |
| loop { |
| let x_342 : i32 = i_2; |
| let x_343 : i32 = high; |
| if ((x_342 < x_343)) { |
| } else { |
| break; |
| } |
| let x_346 : i32 = i_2; |
| f_1 = x_346; |
| let x_347 : i32 = i_2; |
| let x_348 : i32 = m; |
| mid_1 = ((x_347 + x_348) - 1); |
| let x_351 : i32 = i_2; |
| let x_352 : i32 = m; |
| let x_356 : i32 = high; |
| to_1 = min(((x_351 + (2 * x_352)) - 1), x_356); |
| let x_358 : i32 = f_1; |
| param = x_358; |
| let x_359 : i32 = mid_1; |
| param_1 = x_359; |
| let x_360 : i32 = to_1; |
| param_2 = x_360; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_362 : i32 = m; |
| let x_364 : i32 = i_2; |
| i_2 = (x_364 + (2 * x_362)); |
| } |
| } |
| |
| continuing { |
| let x_366 : i32 = m; |
| m = (2 * x_366); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_87 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_87); |
| loop { |
| let x_93 : i32 = i_3; |
| switch(x_93) { |
| case 9: { |
| let x_123 : i32 = i_3; |
| data[x_123] = -5; |
| } |
| case 8: { |
| let x_121 : i32 = i_3; |
| data[x_121] = -4; |
| } |
| case 7: { |
| let x_119 : i32 = i_3; |
| data[x_119] = -3; |
| } |
| case 6: { |
| let x_117 : i32 = i_3; |
| data[x_117] = -2; |
| } |
| case 5: { |
| let x_115 : i32 = i_3; |
| data[x_115] = -1; |
| } |
| case 4: { |
| let x_113 : i32 = i_3; |
| data[x_113] = 0; |
| } |
| case 3: { |
| let x_111 : i32 = i_3; |
| data[x_111] = 1; |
| } |
| case 2: { |
| let x_109 : i32 = i_3; |
| data[x_109] = 2; |
| } |
| case 1: { |
| let x_107 : i32 = i_3; |
| data[x_107] = 3; |
| } |
| case 0: { |
| let x_105 : i32 = i_3; |
| data[x_105] = 4; |
| } |
| default: { |
| } |
| } |
| let x_125 : i32 = i_3; |
| i_3 = (x_125 + 1); |
| |
| continuing { |
| let x_127 : i32 = i_3; |
| break if !(x_127 < 10); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_133 : i32 = j_1; |
| if ((x_133 < 10)) { |
| } else { |
| break; |
| } |
| let x_136 : i32 = j_1; |
| let x_137 : i32 = j_1; |
| let x_139 : i32 = data[x_137]; |
| temp[x_136] = x_139; |
| |
| continuing { |
| let x_141 : i32 = j_1; |
| j_1 = (x_141 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_145 : f32 = gl_FragCoord.y; |
| if ((i32(x_145) < 30)) { |
| let x_152 : i32 = data[0]; |
| grey = (0.5 + (f32(x_152) / 10.0)); |
| } else { |
| let x_157 : f32 = gl_FragCoord.y; |
| if ((i32(x_157) < 60)) { |
| let x_164 : i32 = data[1]; |
| grey = (0.5 + (f32(x_164) / 10.0)); |
| } else { |
| let x_169 : f32 = gl_FragCoord.y; |
| if ((i32(x_169) < 90)) { |
| let x_176 : i32 = data[2]; |
| grey = (0.5 + (f32(x_176) / 10.0)); |
| } else { |
| let x_181 : f32 = gl_FragCoord.y; |
| if ((i32(x_181) < 120)) { |
| let x_188 : i32 = data[3]; |
| grey = (0.5 + (f32(x_188) / 10.0)); |
| } else { |
| let x_193 : f32 = gl_FragCoord.y; |
| if ((i32(x_193) < 150)) { |
| discard; |
| } else { |
| let x_200 : f32 = gl_FragCoord.y; |
| if ((i32(x_200) < 180)) { |
| let x_207 : i32 = data[5]; |
| grey = (0.5 + (f32(x_207) / 10.0)); |
| } else { |
| let x_212 : f32 = gl_FragCoord.y; |
| if ((i32(x_212) < 210)) { |
| let x_219 : i32 = data[6]; |
| grey = (0.5 + (f32(x_219) / 10.0)); |
| } else { |
| let x_224 : f32 = gl_FragCoord.y; |
| if ((i32(x_224) < 240)) { |
| let x_231 : i32 = data[7]; |
| grey = (0.5 + (f32(x_231) / 10.0)); |
| } else { |
| let x_236 : f32 = gl_FragCoord.y; |
| if ((i32(x_236) < 270)) { |
| let x_243 : i32 = data[8]; |
| grey = (0.5 + (f32(x_243) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_247 : f32 = grey; |
| let x_248 : vec3<f32> = vec3<f32>(x_247, x_247, x_247); |
| x_GLF_color = vec4<f32>(x_248.x, x_248.y, x_248.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |